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<title>manum's CGPortoflio Gallery</title>
<link>http://manum.cgsociety.org/gallery/</link>
<description>manum's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Morgan Freeman WIP</title>
	<link>http://manum.cgsociety.org/gallery/632612</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/133790/133790_1211031296_small.jpg"><br><br>This is my current work, still it's in progress.<br />
<br />
I'm using a scene specifically from &quot;The Shawshank Redemption&quot; as main reference for to make him, you can see it clicking <a href="http://www.manum-studio.com/forums/gallery/morgan_main.jpg" target="_blank"><font color="DarkOrange"><b>here</b></font></a>.<br />
<br />
Modeled in 3DSMax and Mudbox.]]>
	</description>
	<pubDate>Sat, 17 May 2008 13:00:25 +0000</pubDate>
	</item>
	<item>
	<title>Morgan Freeman WIP</title>
	<link>http://manum.cgsociety.org/gallery/632615</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/133790/133790_1211029625_small.jpg"><br><br>Modeled in 3DSMax and Mudbox.]]>
	</description>
	<pubDate>Sat, 17 May 2008 13:07:09 +0000</pubDate>
	</item>
	<item>
	<title>Williams</title>
	<link>http://manum.cgsociety.org/gallery/592047</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/133790/133790_1202172896_small.jpg"><br><br>Hi, this is my lasted work, It's mainly done in Mudbox, also I have used the Zbrush for to do the cloth (simply for try).<br />
With him I wanted improve my skills doing realistic faces. I like so much try to make realistic human characters so I'm happy with this work because I think the look is very approximated.<br />
<br />
just I hope you like it <img src="http://forums.cgsociety.org/images/smilies/grin.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
]]>
	</description>
	<pubDate>Tue, 05 Feb 2008 00:55:18 +0000</pubDate>
	</item>
	<item>
	<title>Character Orc</title>
	<link>http://manum.cgsociety.org/gallery/451583</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/133790/133790_1168883683_small.jpg"><br><br><a href="http://www.manum-studio.com/forums/final_orc/progress.jpg" target="_blank"><img src="http://www.manum-studio.com/forums/final_orc/progress_s.jpg" border="0" alt="" /></a> <a href="http://www.manum-studio.com/forums/final_orc/textures.jpg" target="_blank"><img src="http://www.manum-studio.com/forums/final_orc/textures_s.jpg" border="0" alt="" /></a> <a href="http://www.manum-studio.com/forums/final_orc/mano_exterior.jpg" target="_blank"><img src="http://www.manum-studio.com/forums/final_orc/mano_exterior_s.jpg" border="0" alt="" /></a> <a href="http://www.manum-studio.com/forums/final_orc/mano_palma_interior.jpg" target="_blank"><img src="http://www.manum-studio.com/forums/final_orc/mano_palma_interior_s.jpg" border="0" alt="" /></a><br />
<br />
I use 16 maps of 2048 for the textures. The Head has Color, Specular, Normal, Reflect and SSS map, also 5 maps for the Body, for the Components I use Color, Specular and Normal map like for the Sword and Helmet these are all in one texture.<br />
To modeling it I use 3ds Max (Hi-Res and Low-res), and for the Normals and Oclucsion Maps I use Softimage XSI, for texturing, I use Photoshop, and Deep Paint 3D only to make the projections. For the render and shaders I use vray.<br />
<br />
<br />
<br />
Shortly history of this character.<br />
I started this model in Hi-Res only for training, and one good friend says to me that he will want to animate it, but the problem is that the model is impossible to work with in our machines and I made a low/medium-res so he can animate it. I made the normals maps... and to finished I thought i would texture it and... this is the result... when I finished the hi-res model I said that I couldnt texture it... but finally..., sorry to the people that asked me if I will make the textures and I said no.<br />
<br />
I had very fun making this as an excersize, I have learned (this is the first character that I finished).<br />
<br />
<br />
I want thank these people specialy for helping me:<br />
<br />
	Herbert Lowis, I think that he is a great modeller and allow to me use its Orc Character like a reference to this character, I hope some day I arrive to its level, many thanks.<br />
	To Joan Marc, for made the rigging set-up and for the more important, for encouraging me. Eres lo mas majo que hay!! muchas gracias tio. I hope that you can animate it some day.<br />
	and Miguel (I call Mike Mahanajam <img src="http://forums.cgsociety.org/images/smilies/grin.gif" border="0" alt="" title="" class="inlineimg" />) for making the concept of the Sword and the Shield for me, thanks.<br />
<br />
<br />
<br />
I hope i didnt forget anything... and I hope you will like it.]]>
	</description>
	<pubDate>Mon, 15 Jan 2007 17:55:04 +0000</pubDate>
	</item>
	<item>
	<title>Character Orc</title>
	<link>http://manum.cgsociety.org/gallery/451442</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/133790/133790_1168854682_small.jpg"><br><br><a href="http://www.manum-studio.com/forums/final_orc/progress.jpg" target="_blank"><img src="http://www.manum-studio.com/forums/final_orc/progress_s.jpg" border="0" alt="" /></a> <a href="http://www.manum-studio.com/foros/forums/final_orc/textures.jpg" target="_blank"><img src="http://www.manum-studio.com/forums/final_orc/textures_s.jpg" border="0" alt="" /></a> <a href="http://www.manum-studio.com/forums/final_orc/mano_exterior.jpg" target="_blank"><img src="http://www.manum-studio.com/forums/final_orc/mano_exterior_s.jpg" border="0" alt="" /></a> <a href="http://www.manum-studio.com/forums/final_orc/mano_palma_interior.jpg" target="_blank"><img src="http://www.manum-studio.com/forums/final_orc/mano_palma_interior_s.jpg" border="0" alt="" /></a><br />
<br />
<a href="http://manum.cgsociety.org/gallery/451443/" target="_blank">http://manum.cgsociety.org/gallery/451443/</a>]]>
	</description>
	<pubDate>Mon, 15 Jan 2007 09:51:30 +0000</pubDate>
	</item>
	<item>
	<title></title>
	<link>http://manum.cgsociety.org/gallery/633151</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/133790/133790_1211189374_small.jpg"><br><br>Modeled in 3DSMax and Mudbox.]]>
	</description>
	<pubDate>Mon, 19 May 2008 09:29:37 +0000</pubDate>
	</item>
	<item>
	<title></title>
	<link>http://manum.cgsociety.org/gallery/502137</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/133790/133790_1213452102_small.jpg"><br><br>done in mudbox]]>
	</description>
	<pubDate>Thu, 31 May 2007 08:34:37 +0000</pubDate>
	</item>
	<item>
	<title>Joker</title>
	<link>http://manum.cgsociety.org/gallery/581962</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/133790/133790_1211189252_small.jpg"><br><br>After of a little long time without computer.. I wanted to do this model for get the feel of Mudbox again.<br />
I use a Joker figure for the reference, it's not based on the film.<br />
<br />
The base mesh is done in 3D Max and Mudbox for sculpting.<br />
<br />
I hope you like it.]]>
	</description>
	<pubDate>Wed, 09 Jan 2008 08:21:26 +0000</pubDate>
	</item>
	<item>
	<title></title>
	<link>http://manum.cgsociety.org/gallery/523748</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/133790/133790_1185783341_small.jpg"><br><br>This is my current work, I'm making it in 3D Max and Mudbox.<br />
<br />
For the references I use 3dsk, some concepts of Digic (War of Chaos Intro), a model of Fausto De Martini and some images more.<br />
<br />
<br />
I hope you like]]>
	</description>
	<pubDate>Mon, 30 Jul 2007 08:15:43 +0000</pubDate>
	</item>
	<item>
	<title></title>
	<link>http://manum.cgsociety.org/gallery/502136</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/133790/133790_1180974283_small.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 31 May 2007 08:34:15 +0000</pubDate>
	</item>
	<item>
	<title></title>
	<link>http://manum.cgsociety.org/gallery/516312</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/133790/133790_1192028546_small.jpg"><br><br>Another test with Mudbox<br />
Base Mesh is modeled in 3D Studio and it did between Guanny and me.]]>
	</description>
	<pubDate>Mon, 09 Jul 2007 07:38:40 +0000</pubDate>
	</item>
	<item>
	<title>Orc turn</title>
	<link>http://manum.cgsociety.org/gallery/494794</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/133790/133790_1178788197_small.jpg"><br><br>Orc turn video in Hi/Low Res]]>
	</description>
	<pubDate>Thu, 10 May 2007 09:10:05 +0000</pubDate>
	</item>
	<item>
	<title>Test topology with Mudbox</title>
	<link>http://manum.cgsociety.org/gallery/514550</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/133790/133790_1192028495_small.jpg"><br><br>This is a test of a base mesh topology with Mudbox<br />
base mesh with 3ds Max.<br />
<br />
<br />
<br />
]]>
	</description>
	<pubDate>Wed, 04 Jul 2007 14:10:13 +0000</pubDate>
	</item>
	<item>
	<title></title>
	<link>http://manum.cgsociety.org/gallery/514551</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/133790/133790_1192028663_small.jpg"><br><br>Funny moment in mudbox<br />
base mesh in 3D Max]]>
	</description>
	<pubDate>Wed, 04 Jul 2007 14:11:13 +0000</pubDate>
	</item>
	<item>
	<title>Weapon: MP5 Hi-Res</title>
	<link>http://manum.cgsociety.org/gallery/362381</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/133790/133790_1148636063_small.jpg"><br><br>Hi,<br />
<br />
This weapon is MP5 and is Modeled in 3D Studio Max (editpoly) and renderer in Vray.<br />
Post-production in photoshop: Color, dirt, adjust colors and a little the levels.<br />
<br />
<br />
High-res image: http://www.manum-studio.com/forums/gallery/mp5_side_final_medium.jpg<br />
<br />
<br />
I hope you like. ;D<br />
<br />
Thanks.]]>
	</description>
	<pubDate>Fri, 26 May 2006 09:34:26 +0000</pubDate>
	</item>
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